and i DO understand (and share) the pressure of the 1st playthrough, because. I'd be content with 30h and a small change bush already I definitely know what you're saying about time limitations in general, i do have 24 hour days and no money tree either. Josh evans Posts: 3471 Joined: Mon 1:37 am I do think it said was a variety to survival modes. Ĭourse I have not seen anywhere that survival mode was mandatory and was only 1 survival mode. I just mite happen to meet someone on my travels that offers to buy lunch. heck I going to carry a cot with me LOL and sleep 1 hour if need be or however long is necessary. So a survival mode that u got to sleep to save. Well needless to say a console came along and then games had to change so saveable save function was added to games. , by that is you had to start at a given point and if u died before the next save point, u had to start all over from the last save point. so if u played for A hour and died, u lost that hour and had to restart from the previous point the game saved. it was at 1 point if u played a game that there was only maybe 3 or 4 save points in the whole game.
FALLOUT 4 SURVIVAL SAVING MOD PC
I been playing games on PC for quite awhile. Scott Clemmons Posts: 3333 Joined: Sun 5:35 pm Now it doesn't always work and sometimes the addition weakens the game (though every game will have it's fans) or just doesn't fit like FTL and a save/load system, or taking X-COM and adding flight simulator. Use that mindset to add magic to a FPS, and you get Bioshock. Add it to cooking and it's how we get something like Scotch Eggs or really anything involving Ice Cream. It would almost be an entirely different game.Īnd there's a mindset we all get where we think "if X made the game I loved better, it might make this game better too." And it's not a bad idea. Now you could add save/loading, but you'd need to change up certain aspects of the game's design to support that new function and it would still be fun, but in a completely different way. If you added save/loading to the game, it would make it more accessible, but would diminish the game and make it a lot less fun. It's a fun little game and the 2 core components to it are the lack of saving and the randomness. It never appealed to me, but it's a bit like the appeal of those "roguelike" games where you know that anything can happen and it's only your luck, tactics and knowledge of the system that can get you to the end. So there are definitely fans of that style. There are some games that really use that mechanic well to create a sense of tension and danger.